601 | | Nenya and Deryck manage Ged's former lands to great progress and prosperity |
602 | | Belphanior and Otto strategy session part 1: What to do next |
603 | | Belphanior and Otto strategy session part 2: The kill list |
604 | | Alindyar and Lyra's life stabilizes and they get much done |
605 | | Mongo shows up in Greyhawk with the mother of all quests |
606 | | Belphanior decides to attack three different old enemies, one after the other |
607 | | Belphanior and Alindyar team up to tackle the mysteries of Kronos' spellbook |
608 | | Peyote is challenged for his Druidic position |
609 | | While preparing for the contest, Peyote gets a big surprise |
610 | | Peyote fights the young upstart Tolvek |
611 | | Rillen and Songa enjoy a secluded wilderness life, until a band of bugbears shows up |
612 | | Rillen and Songa use every resource at their disposal to fight the bugbears |
613 | | Rillen and Songa leave their home and head north to warn the barbarians |
614 | | Halbarad tracks and fights some orcs in the woodlands northeast of the Horned Society |
615 | | Gorin goes on a campaign in the Shield Lands, with the Greyspire troops |
616 | | The Greyspire force battles orcs |
617 | | Alindyar and Lyra set out to find the Lord of Illusions |
618 | | Their trip is sidetracked as they decide to help a small town with its troll problem |
619 | | The drow get closer to their quarry in the hills |
620 | | They learn the sad truth about the Lord of Illusions |
621 | | The calm before the storm |
622-625 | | Belphanior's World Death and Destruction Tour, stop #1: Blackmoor and Baron Albert |
626 | | Belphanior and company heal up and split treasure while heading to the next target |
627 | | Rillen and Songa have an audience with the king of the Frost Barbarians, and receive a task |
628 | | Along with Tarl and his war dogs, Rillen and Songa pursue the bugbears into the Griff Mountains |
629 | | They explore a cave system which also serves as a bugbear lair |
630 | | They battle bugbears and eventually flee using an underground river |
631 | | They fight a gigantic white worm |
632 | | They encounter a tribe of little underground fungus people |
633 | | They fight a strange, evil animated plant on behalf of the fungus people |
634 | | They resume their journey along the underground river, but encounter deadly rapids |
635 | | Alindyar and Lyra renew their quest to find the Lord of Illusions |
636 | | Peyote, Halbarad, and Rob (plus companions) investigate reports of orcs in the Shield Lands |
637 | | They follow the orcs and their leaders to a site where digging commences |
638 | | The two groups engage in battle, with mixed results |
639-640 | | Belphanior's World Death and Destruction Tour, stop #2: a temple of Orcus in the Horned Society |
641 | | Razor Charlie and a few others, left behind in Helgate, deal with unruly tough guys |
642 | | Deryck and Nenya figure out how to deal with a mandate to explore the nearby Temple of Elemental Evil |
643 | | The Misadventurers - a band of six non-Good individuals for hire - are recruited by Deryck |
644-650 | | The Misadventurers take on the Temple |
651 | | Belphanior and company take a break from death and destruction, and decide to pursue Mongo's quest |
652 | | A look at recent events in the lives of Peldor and those close to him |
653 | | Alindyar and Lyra, seeking the Lord of Illusions, find an obelisk in the wilderness |
654 | | Alindyar and Lyra discover the secret of the obelisk; back in Greyhawk, someone invades their home |
655 | | The Lord of Illusions if finally found |
656 | | Belphanior, Mongo, Bosco, and company begin their quest to find the Oracle of Espyria |
657 | | They get involved in a barroom brawl |
658 | | Otto and the others left in Helgate deal with the vagrancy problem |
659 | | Otto and company must handle some violent strangers at the local tavern |
660 | | Belphanior, Mongo, Bosco, and company venture into the Hellfurnaces in search of the Oracle |
661 | | A band of hill giants springs its ambush |
662 | | The adventurers learn that they must overcome three challenges to get to the summit of Mt. Aeon |
663 | | The first challenge |
664 | | The second challenge |
665 | | The third challenge; the Oracle of Espyria is found |
666 | | Otto and the others left in Helgate make a disturbing discovery; meanwhile, Victoria goes to a nearby town to feed, but is ambushed by vampire hunters |
667 | | Belphanior and company speak with the Oracle, learning about Panagaea and also bad times ahead for Belphanior |
668 | | Otto and the others left in Helgate prepare for the imminent arrival of the vampire hunters |
669 | | The vampire hunters arrive in Helgate - along with two different kingdoms' invading forces |
670 | | Otto tells a force of 400 soldiers to leave town, or else |
671 | | Everyone in Helgate - resident or invader - prepares for what's to come |
672 | | Belphanior and those who went to find the Oracle return, and the fighting quickly commences |
673-675 | | The all-out battle for Helgate, with several surprising twists and turns |
676 | | Belphanior, his group, and others deal with the destruction of Helgate |
677 | | Rillen and Songa, seeking to escape the depths of the earth, instead find a troglodyte village |
678 | | Rillen and Songa fight many troglodytes, then escape, only to meet a far greater menace |
679 | | Rillen and Songa escape the caverns using a most unconventional method, and appear in a surprising place |
680 | | Rillen and Songa catch up with...Arnold?! |
681 | | Peyote, Halbarad, and Rob (plus companions) regroup in the Vesve and figure out the orcs' plot |
682 | | An assassin sent by the forces they pursue tries to take Peyote out of the game |
683 | | Nenya tests out some new spells she invented |
684 | | A night in the museum, as Nenya must fight a demon within an amulet |
685 | | The Nenya group and the Peyote group compare notes, while Peldor has a sword analyzed |
686 | | Nenya, Peyote, Rob, Halbarad, etc convene and deduce that the arch-lich Xusia is behind various recent events |
687 | | After two years walking along the ocean floor, the iron dwarf emerges from the Dramidj Ocean |
688 | | The rulers of the Fortress of the Nine are revealed as they make sinister plans |
689 | | Alindyar learns mighty magic from the Lord of Illusions |
690 | | The drow return to Greyhawk, only to find a nasty surprise in their home |
691 | | Gorin trains with the forces of Greyspire, and is promoted to sergeant and given his own troops |
692 | | Gorin meets the nineteen dwarves now under his command, and they go out on a mission |
693 | | Alindyar, Lyra, Peldor, and others try to solve the murder |
694 | | Nenya, Peyote, Rob, Halbarad, Alindyar, Lyra, etc set out for the crypt of Kyuss, in the Riftcanyon |
695 | | A stop in the town of Karnaj results in problems...which Alindyar solves using his newfound magic |
696 | | They finally reach the crypt |
697 | | The crypt is entered, and some guardians are fought |
698 | | After a night's rest, the exploration continues |
699 | | Some more powerful undead opponents are encountered |
700 | | The master of the crypt is revealed |
701 | | Belphanior offers the surviving vampire hunters a place in the Panagaea quest, and they all head east |
702 | | The party stops in Rauxes to do some research and magic item identification |
703 | | Bosco's gambling draws unwanted attention |
704 | | The group gathers supplies and makes final plans to head east |
705 | | They set out, flying over the ocean in the skyship |
706 | | They find the isle |
707 | | Back in Aerdy, the Crimson Blades plot their pursuit of the party |
708 | | The skyship is attacked and badly damaged by a roc, a gigantic bird |
709 | | The skyship crashes into the ocean near the lost isle, and they take a smaller boat to land |
710 | | The skyship sinks beneath the water, the party regroups on the island, and scouting is initiated |
711 | | The party sets out, discovering the ruins of an ancient city |
712-714 | | A civilization of snake-men is found, and battle quickly erupts |
715 | | The sole prisoner is interrogated for information |
716 | | The party reaches the inner portion of the city, closing in on the Tomb itself |
717 | | The Crimson Blades voyage east across the Solnor Ocean, on the trail of the adventurers |
718 | | Another civilization, consisting of bird-men, is found amidst the ruins of the city |
719 | | Pursuit ceases as the party finds huge, ancient doors built into the side of the mountain |
720 | | Exploration of the Tomb of Panagaea begins |
721 | | A statue comes to life as a rather aggressive and dangerous three-headed dog |
722 | | The vicious hound is finally defeated, and a path is revealed |
723 | | As the party descends deeper into the Tomb, they find the apparent remains of past tomb-robbers |
724 | | Traps are encountered, and monstrous allies are summoned |
725 | | By studying carvings, the group begins to learn some of the backstory of the Panagaean empire |
726 | | The other half of the party releases a quartet of strange, hostile golems |
727 | | The Crimson Blades arrive at the isle and prepare to make landfall |
728 | | After defeating the golems, the party comes upon a highly magical door |
729 | | Two of the mighty door's three wards are beaten |
730 | | Neera defeats the third ward, opening the way into the inner area of the Tomb |
731 | | The party comes upon a simple-looking door that turns out to be a trap |
732 | | After defeating the trap, the explorers finally figure out the secret of the false door |
733 | | More traps are found, as well as some sort of ancient crypt and then a vast treasure-hall |
734 | | More allies are summoned, and the group finds the apparent final door before the treasure |
735 | | Elsewhere on the isle, the Crimson Blades follow in the path of the adventurers |
736 | | The first six great treasure chambers are explored and plundered; the seventh is found to contain guardians |
737-740 | | A dangerous, all-out battle begins...and the Crimson Blades show up amidst the chaos! |
741 | | Nenya, Peyote, Rob, Halbarad, Alindyar etc. recover from the battle in the Riftcanyon |
742 | | A council of war is held, and they decide to take the offensive against Xusia and his allies |
743 | | Far to the north, Rillen and Songa are on the move again, but get attacked and taken prisoner by slavers |
744 | | The escape begins, with some help from the little black dog |
745 | | As Rillen and Songa break free, a landshark attacks the slaver encampment |
746 | | They head southward, leading and protecting the former slaves, and finally arrive in Greyhawk |
747 | | Nenya, Peyote, Rob, Halbarad, Alindyar etc. determine the location of Xusia; Nenya repairs Zephyr |
748 | | The group heads to Greyhawk to get some help for the upcoming mission |
749 | | After the final battle of Panagaea, Belphanior and company find themselves in an unknown place that reeks of evil, and unable to escape via magic |
750 | | Strange, ferocious monsters are fought, and they soon learn the terrible truth about where they are |
751 | | They are given an offer that they really can't refuse |
752 | | The group finally returns to Oerth to recover; Peldor tells Belphanior that Nenya et al. also oppose Xusia |
753 | | All of the treasure from the Panagaea adventure is divided |
754 | | Belphanior and his surviving marshals discuss the Xusia situation with the drow, who now know about the Demogorgon deal |
755 | | The Rob-led group opts not to join forces with the Belphanior-led group for the attack on Xusia's fortress; Belphanior makes a backup plan; Rob works on gathering other allies |
756 | | The Misadventurers cross the Troll Fens |
757 | | The Misadventurers arrive in the town of Harshaak, near the Fortress of the Nine |
758 | | A plan is hatched, and they contact Nenya and negotiate a raise |
759 | | Belphanior dissects the spellbooks of two enemies he defeated long ago |
760 | | Belphanior contacts Parekh and gets most of the magical items from the tomb identified |
761 | | Rob assembles a mighty group to take on the Fortress of the Nine, and Mongo joins at the last minute |
762 | | Rob's force is staged, somewhere within the Griff Mountains |
763 | | Rob's force arrives to see the huge battle already in progress at the Fortress of the Nine |
764 | | Rob's force gets inside the fortress |
765 | | Rob's force fights some tough guardians |
766 | | Bolstered by recently-gained magical items, Belphanior's force prepares to travel to the fortress |
767 | | After a very brief delay, Belphanior's force makes its way beneath the fortress and fights some drow |
768 | | Belphanior's force tricks its way into the fortress |
769 | | Belphanior's force uses summoned help to smash through the drow defenses, and also frees some prisoners |
770 | | Belphanior's force continues to move through the dungeons beneath the fortress, and finds the mother of all spiders |
771 | | Belphanior's force comes up against a force of human and dwarven warriors who have some spellcasters |
772 | | Belphanior's force fights the formidable defenders |
773 | | Belphanior's force continues to advance, and summons more help |
774 | | Belphanior's force deals violently with a large force of humanoids |
775 | | Belphanior's force battles a huge, four-armed iron golem |
776 | | Various sub-groups of combatants participate in the battle |
777 | | Rob's force makes its way through the fortress |
778 | | Rob's force encounters five beholders |
779 | | Rob's force battles the beholders, eventually smashing through the floor into Xusia's throne-room |
780 | | Mega-battle, round 1 |
781 | | Mega-battle, round 2 |
782 | | Belphanior's force joins the fray...mega-battle, round 3 |
783 | | Mega-battle, round 4 |
784 | | Aftermath of the battle with Xusia, inside |
785 | | Aftermath of the battle outside |
786 | | Rest and recovery, and some exploration of the fortress is made |
787 | | Alindyar finally deals with the elusive Rasimov D'Arkayn |
788 | | Alindyar alters his commitments at the Grey College, talks with the Lord of Illusions, works with Lyra on protective measures for them during battles, and reviews the protective measures for their mansion in Greyhawk |
789 | | Rillen and Songa visit Arnold and his family in Tenh |
790 | | Belphanior meets with the Circle of Eight regarding his involvement in the battle at the fortress of the Nine, and has no luck locating Xusia's actual lair, and then has Parekh locate Victoria |
791 | | Belphanior talks with the group and decides not to pursue Victoria; each of his people ponders their next move |
792 | | Gorin recovers from the great battle, and ponders issues in and around Greyspire |
793 | | Halbarad deals with his new anti-magic nature by hunting and killing orcs in the wilds north of Ratik |
794 | | Mongo works off some steam by killing giants, and ponders his options |
795 | | Nenya is successfully resurrected; she and Deryck make a major life change |
796 | | Peldor and Tanya ponder the future of the Green Dragon Inn, and the ability of Bosco to take on added responsibility |
797 | | Peyote and Daffodil are approached by the Grand Druid with an offer of a great voyage of exploration |
798 | | While passing through the Theocracy of the Pale, Rillen and Songa dominate a barfight |
799 | | Rob begins work on building the ultimate temple of Trithereon |
800 | | All surviving adventurers gather at the Green Dragon Inn, in Greyhawk, to celebrate the ten-year anniversary of the initial group's first meeting |