126-135 | | Reunion session part I: Adventures on an alternate world |
136-143 | | Reunion session part II: Finale to part I; Alindyar, Lyra, and Flint die in battle |
144 | | The party, its number diminished, returns to Oerth; much rest, grieving, and treasure division follows |
145 | | Mongo leaves for parts unknown; Belphanior disappears; Peldor becomes a tavern owner; Ged and Rillen visit him |
146 | | Belphanior works on his little home |
147 | | Mongo travels eastward and finds himself embroiled in a small- scale war with giants |
148 | | Mongo continues to do battle |
149 | | Party regroups in Greyhawk and makes an unusual pact |
150 | | Party travels to Elemental Plane of Water to rescue Bosco's soul, for Peldor's quest |
151 | | Party decides to travel to Mongo's homeland and find the evil elf who had caused the previous trouble, for Mongo's quest |
152 | | Party encounters some sphinxes and plays the riddle game |
153 | | Party fights the evil elf and his minions/companions and almost gets wiped out |
154 | | Party explores the elf's lair |
155 | | Party fights a humanoid army |
156 | | Party flirts with battle in Aerdy, heads northward, then gets shot down by a black dragon |
157 | | Party rests in Ratik |
158 | | Arnold's home village is reached, and a great feast is had |
159 | | The great hunt commences |
160 | | The great hunt concludes; the party heads west |
161 | | Having decided to search for a red dragon to recharge Ged's wand, the party enters the Griff Mountains, and fights a pack of trolls |
162 | | Party fends off jermaline ambushes, and some of them follow a captured jermaline into the dragon's lair; they learn the true identity of the dragon |
163 | | Ged turns the tables on Cynder; the party flees the dragon's wrath, and fights off another jermaline ambush |
164 | | The jermaline make their ultimate attack, burying the party beneath an avalanche; eventually, the group escapes; Cynder appears in disguise and teleports them away |
165-172 | | Tomb of Horrors (S1) |
173 | | The party recuperates in Ged's castle; Mongo and Belphanior are returned to their normal states |
174 | | Everybody takes care of personal business: Ged makes a new resolution; Peldor goes out on a date; Rillen returns Sylvie to the sea; Belphanior deals with the city officials who are trying to take his land; later, Lyra teleports into Ged's castle, half-dead |
175 | | Along with Lyra, but without Bosco and Gorin, the party ventures into the Underdark to rescue Alindyar from the occupants of a drow city |
176 | | (interlude) Bosco and Gorin have an adventure of their own |
177 | | The main party wanders the plane of Concordant Opposition |
178 | | Most of party decides to go to the hold of the Sea Princes to free all of the land's slaves, for Belphanior's quest |
179-185 | | Various travels and travails... |
186-192 | | The party fights its way through Westkeep and frees more than a thousand slaves |
193 | | The party meets up with another party, who is pursuing them; some old friends turn up in this group |
194 | | Everyone talks with the king of Keoland, in Gradsul; Alindyar and Lyra then teleport everyone to Greyhawk |
195 | | A new quest, one of earth-shattering importance, is defined for the party |
196 | | Party teleports to Scant, in Onnwal, and boards the warship _Victory_ for a voyage to the southern oceans and beyond |
197 | | Party explores the sargasso-sea of mired ships, and fights its inhabitants for the Water Rune |
198 | | Party heads to the far north, more specifically the Land of Black Ice, in search of the Time Rune |
199 | | The adventurers explore the legendary City of the Gods, and after a few weird encounters, they find the Rune, fight a demon, and are blown out of their home dimension entirely |
200-211 | | Party's adventures on Earth |
212 | | Party returns to Oerth, to find that five months have passed there during their two days on Earth; training finally occurs |
213 | | Belphanior causes chaos in the City of Greyhawk and flees to parts unknown, where he is joined by Rillen |
214 | | Belphanior and Rillen enter the Riftcanyon region and fight off a grimlock attack; they meet Garn the ranger |
215 | | Belphanior, Rillen, and Garn traverse the northern edge of the Riftcanyon, fighting giant scorpions and a banshee |
216 | | Belphanior, Rillen, and Garn find the fortress Greyspire, and catch a glimpse of its occupants |
217 | | Belphanior, Rillen, and Garn enter the domain of the Rovers of the Barrens, and eventually arrive at a small, strange village |
218 | | Belphanior, Rillen, and Garn encounter some weird fog and the murderous, mysterious denizens within (special Halloween story) |
219 | | An interlude of sorts, as a young lad in the town of Targ recounts the events of episode #78, in his own words |
220 | | Belphanior, Rillen, and Otto enter a small town and beat up on some bandits, only to then be informed that fifty more are coming to town sometime soon |
221 | | Battle with the bandits; Otto proves himself in combat |
222 | | Journey to the temple of K'ai-L'un Hing to gain Rillen admission to this year's great fighting tournament |
223 | | Rillen succeeds in the three trials of the monks and is given directions and a token of admission |
224 | | The journey to the island of Lao Khan |
225 | | The great tournament takes place; Belphanior discovers a nasty secret while Rillen fights |
226 | | Ged decides to return to the Suss Forest and explore the Lost City of the Sueloise further; he persuades Mongo to accompany him |
227 | | Ged, Mongo, et al rediscover the Lost City |
228 | | Initial explorations/excavations begin |
229 | | Further explorations, all pertaining to "known" areas, occur |
230 | | More re-explorations; Nenya arrives to join the group |
231 | | The miners unearth some new areas; fire trolls are encountered |
232 | | The fire trolls, as well as a salt golem, are fought; a huge chest is unearthed |
233 | | A secret tunnel to the surface is discovered; the treasure chest is finally opened; the miners uncover a hole leading down to the juggernaut room; the party descends |
234 | | The juggernaut is fought, and eventually beaten; a hall full of ancient relics and artworks is discovered |
235 | | The party deals with a humanoid attack and rainfall; they find that there are no more dungeons nearby; eventually, Ged decides to pack up and return to Greyhawk |
236 | | En route to Greyhawk, the caravan is attacked by a possessed guard which is actually a Suel lich; this creature almost destroys the party |
237 | | Ged, Mongo, et al divide up the Suel treasures |
238 | | Alindyar and Lyra begin work on new spells, items, etc. |
239 | | The drow return to Greyhawk, for research purposes |
240 | | After creating a golem, they return to their extraplanar lair, only to find it ransacked and destroying itself; they are forced to flee |
241 | | While using magic to figure out what happened, the drow are attacked by a devil, which sends Lyra elsewhere; Alindyar and the fiend carry the fight to the streets of Greyhawk, where Alindyar is assisted by the archmagi Rary and Bigby |
242 | | Alindyar, Rary, and Bigby journey to a subterranean cave to find Lyra |
243 | | The adventure over, Alindyar and Lyra hang around in Greyhawk, doing research and creating and modifying magical items; Peldor makes a guest appearance |
244 | | Peldor adds sections onto the Green Dragon Inn |
245 | | Peldor deals with the Greyhawk Thieves' Guild |
246 | | After learning the ropes of the Thieves' Guild, Peldor joins Bosco to explore the sewers of Greyhawk, where Bosco's friend vanished |
247 | | Peldor and Bosco fight an otyugh, talk with a suspicious sewer worker, do some exploring, fight some ghouls, and find a body |
248 | | Joined by Belphanior, Peldor and Bosco enter the deep sewers, where they find something sinister afoot |
249 | | The trio of thieves search for Angus, and later discuss and deal with a number of loose ends |
250 | | The party, with a little help, deals with a fallen star near the city of Greyhawk |
251 | | Belphanior has another run-in with the Greyhawk law, and again leaves town, after killing several people |
252 | | a strange out-of-context story featuring one of the "lost" adventurers |
253 | | Ged seeks to expand his lands, and finds some unusual squatters |
254 | | Peldor plays host while various party members decide to leave Greyhawk for awhile |
255 | | Peldor has, well, a typical Peldor day |
256 | | In search of new armor, Mongo et al head out in search of Thunderdelve Mountain |
257 | | Mongo et al meet Spikey, Sparkey, and eventually, Yod Ironbeard himself; after some discussion, they convince him to help them |
258 | | Preparations begin for the descent into the orc-infested mines |
259 | | The group begins their explorations, and Bosco does a fine job of scouting ahead |
260 | | They fight some orcs, and some umber hulks; Yod tells the story of Grimthaard and his father, Gerzog; the group finds a massed concentration of orcs, but gets cut off by a rockslide |
261 | | Battle supreme, with the orcish host |
262 | | They chase the fleeing Grimthaard into the Eighth Deep, overcoming traps and ambushes |
263 | | Breaking through the great stone doors, the group finally comes face- to-face with Grimthaard and defeats him, winning Mongo the magical Coat of Arnd; everybody returns to the upper levels for rest and healing |
264 | | Yod decides to explore more of the lower Deeps; the group finds a secret entrance/exit to Thunderdelve, as well as Grimthaard's hidden treasure - and a map to the Ninth Deep! This level is soon entered, and the Bottomless Stair is navigated |
265 | | The party continues to explore the Ninth Deep, finding rare and wondrous dwarven constructions; they encounter a pair of monstrous jellies, a xorn, and a pack of spiders; Yod is poisoned by the mother spider, forcing the group to return to the safe levels above |
266 | | Against all odds, Yod survives the poison, and leads the group back down after a two-day rest; they encounter "rappers", a dwarven swivel-bridge, an underground river, a dwarven stair-ramp, veins of pure gold, platinum, and mithril...and finally, the foot-high steps leading down to the mythical "Tenth Deep" |
267 | | Mongo, Yod, and the others finish their business in Thunderdelve |
268 | | rest and recovery |
269-274 | | Belphanior and Otto wander the lands, pursued by Torin the Crusader and his war party, who are bent on their extermination; Belphanior and Otto find, explore, and loot the cairn they sought, and then face Torin and his companions in a deadly showdown |
275 | | Rillen returns to the monastery he grew up in, and finds a terrible scene of carnage |
276 | | Arnold must deal with a possible werewolf problem in Ged's lands |
277-280 | | Belphanior and Otto must outwit and defeat the forces of the ruler of Helgate, Dagron Larthos |
281 | | Rillen arrives at the mountain where the answer to his revenge may lie |
282 | | Rillen begins his ascent of the Dark mountain |
283 | | Rillen finds a strange encampment at the top of the mountain, and has his revenge |
284 | | Peldor decides to take a vacation, and along with Tanya, Alindyar, and Lyra, sets out for Dyvers |
285 | | The foursome arrives in Dyvers and sees the sights - and Peldor sees a treasure he must have |
286 | | Peldor and Tanya go after the jewelled crown |
287 | | Bosco and co. arrive in a small town, and the halfling wins a card tournament |
288 | | Peldor, Tanya, and the drow wrap up their business in Dyvers, then head back to Greyhawk |
289 | | Belphanior assumes power in Helgate |
290 | | Candice is introduced; Belphanior philosophizes to himself |
291 | | Belphanior and Otto help some miners trapped in a cave-in |
292 | | Belphanior meets Jamaine the cobbler; Otto has a heart-to-heart talk with Claudia the waitress; Candice talks with a friend |
293 | | Peldor's new master chef shows up in Greyhawk, and demonstrates his ample skills, as well as his ferrets |
294 | | While Belphanior is away, Torin comes to Helgate; he and his new companions defeat Otto |
295 | | Belphanior comes home, and a pitched battle ensues |
296 | | A reunion of sorts, as most of the adventurers converge in Greyhawk |
297-299 | | Ged goes about his pilgrimage in distant lands, searching for penance |
300 | | Alindyar throws a big surprise party for Lyra's one-hundredth birthday |
301-302 | | Otto, on his own in Helgate, must deal with a slasher who stalks the streets by night |
303 | | Ged reorganizes things, given the results of his re-enlightenment |
304 | | Belphanior and Peldor chat about various subjects; Angus is reclaimed |
305 | | Alindyar and Lyra field-test some new spells they have invented |
306 | | Bosco and Rillen rescue a street urchin and take her in |
307 | | Mongo and Gorin are attacked in the wilderness; Gorin is slain |
308 | | Mongo brings Gorin to Ged, but the latter isn't able to bring him back to life as easily as Mongo would have it; a major argument results |
309 | | Belphanior and Otto test all the items gained from the Earth adventure the party had years ago |
310 | | Mongo manages to get Gorin brought back to life |
311-317 | | In ones and twos, the adventurers are captured by the forces of evil |
318 | | The prisoners discuss their situation in a cell |
319 | | Those who remain - Bosco, Gorin, Tanya, and Nenya - must come up with a plan to save their comrades |
320 | | The second string of adventurers is joined by various allies, including Drawmij, Yod Ironbeard, and Otto |
321 | | The group arrives at the undersea castle of Drawmij, and rests there while preparing for their quest |
322 | | Drawmij's magical boat takes the group beneath the Azure Sea, and they eventually arrive at the lost island |
323 | | The main party, prisoners in the dungeons of the evil ones, learn the true identities of their captors |
324 | | The second group traverses the island, fighting their way to the mountain fortress that holds their friends |
325 | | Battle royale, as everyone - good guys, bad guys, and unexpected visitors - meets and fights amidst the dungeons |
326 | | Fade in to 6 months later, as Belphanior and Otto go about their business in Helgate; a new deposit of gold is discovered |
327 | | Belphanior and Otto discuss the gold rush and its implications for Helgate and for them; some details of the dark castle are revealed, as is a town description for Helgate |
328 | | Otto, newly appointed town marshal, confronts and almost fights a pair of troublemakers who belong to a bandit gang |
329 | | We get a peek into the thoughts of both Belphanior and Blackrazor |
330 | | Belphanior kills two bandits, has a drink in the Sword & Cup, and then watches as more than a dozen angry bandits stroll into the tavern and start pushing people around |
331 | | A pitched, bloody fight ensues, and Belphanior is aided by a mysterious and beautiful dark-haired woman whose sword proves quite lethal |
332 | | Peldor talks with Org, then with Tanya, then with Bosco and his newly-acquired ferrets |
333 | | Alindyar, Peldor, and Tanya learn one of Lyra's dark secrets |
334 | | Alindyar teleports away and looks for someone to vent on; he finds an orcish raid in progress |
335 | | Lyra and Tanya talk; Tanya and Peldor talk; Alindyar returns |
336 | | During breakfast, Alindyar receives an offer to teach at the College of Magic in Greyhawk |
337 | | Mongo and Ged make peace; Arnold's severed tongue is healed; Nenya arrives with some surprising news |
338-340 | | Rillen journeys to the frozen north, to seek out Songa |
341 | | Belphanior and Victoria become involved in another bar-fight with more bandits; Otto returns to lend a hand |
342 | | Otto introduces the new hired help, much to Belphanior's chagrin |
343 | | Candice is found murdered, and Belphanior investigates; a friend of the slain whore accosts the elf, finally driving him over the edge as he kills her in cold blood, in front of a crowd |
344 | | Otto and co. must try to stop Belphanior before he destroys the whole town |
345 | | Otto and Razor Charlie head to Greyhawk to enlist the party's help to find Belphanior |
346 | | We take a look at how everyone not in Helgate has been doing |
347 | | Otto and the others discuss the current Belphanior problem |
348 | | The party finds and fights Belphanior |
349 | | Orcus' demons and undead come through a great gate, and a fearsome battle follows; the final fate of Belphanior and his evil eye is decided |
350 | | Bosco has a humorous dream |
351 | | Those who have recovered from the demon battle discuss it, and Belphanior's future |
352 | | Belphanior joins the discussion; Tanya stands up for what's right; Belphanior and co. leave Greyhawk |
353 | | Peldor uses his influence to find Alindyar a house in Greyhawk |
354 | | Ged and Nenya chat about the adventuring life |
355 | | Felicia reappears, as Bosco's ferrets run amok |
356 | | Mongo, Gorin, and Bosco have a pseudo-barfight while trying to eat dinner |
357 | | Ged is tasked by Boccob with a quest against evil |
358 | | Peldor's engagement ring for Tanya - a surprise for that night - vanishes, and he must find it by dusk |
359 | | Peldor etc. shrink to tiny size and venture into the world within the inn's walls, to seek the ring |
360 | | The prized ring is finally recovered |
361 | | Ged, Arnold, Mongo, and Gorin hit the road to find help for the upcoming quest |
362 | | The party is bolstered by three other adventurers |
363 | | The seven companions travel from Dyvers to the swamplands |
364 | | Trolls attack, and the new companions get to measure their teamwork; Maure castle is reached, and they find an entrance to the dungeons and descend |
365 | | The first level is explored |
366 | | Various traps and weird things are encountered |
367 | | More passages and traps, but no real monsters |
368 | | Arley the weaver is found, but Drexel deems him evil; the party chases Arley into a huge southern arena-type place, eventually bringing an iron golem to life |
369 | | The golem is fought, and finally defeated; the party camps and rests and heals |
370 | | The second level is entered, and various guardians and traps are found |
371 | | The remainder of the second level is explored, and the party has its first encounter with the evil wizard who rules the dungeon |
372 | | The third level is broached; fish-men are fought; Mongo destroys an evil sword; a torture chamber, and a prisoner, are found |
373 | | Showdown with the evil wizard, his apprentices, and the demon known as Kerzit |
374 | | Back in Greyhawk, Peldor takes Tanya to dinner so he can pop the question |
375 | | A look at Rillen and Songa, and life in the frozen north |
376 | | A look at Helgate, featuring Belphanior and Otto |
377 | | Otto shows Eduardo his arsenal of poisons, weapons, and other lethal goodies |
378 | | Belphanior and Victoria have dinner; Victoria (tease that she is) flirts incessantly as Belphanior learns bits and pieces about her |
379 | | Alindyar shows Peldor what he and Lyra have done to their new mansion |
380 | | Deryck and Nenya's wedding |
381 | | Peldor is tasked with an unenviable mission |
382-384 | | Peldor, along with Mongo, Bosco, Belphanior, and Otto, has a look through the sewers; eventually, the group fights some shapeshifters; Belphanior sparks an explosion and everything collapses |
385 | | Peldor and Otto survive, but can't find the others or their bodies; they begin searching for a way out |
386 | | Peldor and Otto find a shapeshifter nesting ground, and hatch a plan to destroy it |
387 | | Peldor and Otto continue searching for a way out, and find a number of strange and dangerous features of the sewers...and perhaps even the legendary giant alligator! |
388 | | Peldor and Otto brave narrow pipes, green slime, hungry rats, and shapeshifters |
389 | | Peldor and Otto face the shapeshifters - briefly - then deal with a pack of stirges before escaping the sewers |
390 | | Peldor contronts Org, learns his secret - and is slain! |
391 | | Mongo and Bosco, carrying the badly wounded Belphanior, begin to find their own way out |
392 | | Mongo and Bosco help some deep gnomes fight a hydra, and are subsequently captured |
393 | | Otto searches for the drow, while Tanya is stalked by the assassin Whisper |
394 | | Otto and Whisper meet after breaking into the drows' mansion |
395 | | Mongo and Bosco are taken into the svirfneblin city, and meet the deep gnomes' king, Grimlok |
396 | | Mongo and Bosco discuss matters with Grimlok, and Belphanior is restored to fighting health - just in time for an underground battle with unknown foes! |
397 | | Peldor, weaponless and itemless, must make it out of the sewers or die |
398 | | Alindyar and Lyra react to the presence of Otto and Whisper in their home |
399 | | Mongo, Bosco, and Belphanior assist the svirfneblin, as only they can |
400 | | Everybody and everything comes together, as the false Org is finally exposed |
401 | | The Adventurers are subjected to a hearing, as Greyhawk's rulers try to piece together what happened |
402 | | The funeral of Org Nenshen |
403-404 | | The First Annual EGG Awards (for readers' favorites in various categories) |
405 | | Peldor and Tanya announce a wedding date, and its rationale |
406 | | Belphanior and Otto must clean up the mess in Helgate |
407-417 | | Inspired by rumors and hearsay, an adventuring band known as the Company of Nine, seeks to invade the castle of Belphanior to depose the "evil warlock" |
418 | | The surviving party members face off against Belphanior, Victoria, Otto, and Razor Charlie; Victoria's true nature is revealed |
419 | | Belphanior and Victoria have a much-needed discussion |
420 | | Ged tries to plan his role in the upcoming wedding, but must deal with a number of distractions |
421-423 | | Rillen and Songa, traveling southward to attend Peldor's wedding, meet the barbarian Tarl and have a little side adventure |
424 | | Peldor's bachelor party occurs, in Greyhawk |
425 | | Peldor and Tanya are wed, and Peldor receives an unpleasant surprise |