Monster Stat #16: Cynder, a red Wyrm (from Adventurers #49, #162-164, #404, and #498-500) climate/terrain temperate mountains movement 9" (Fl 30") (Jp 3") armor class -10 HD 22 (147 hp) thac0 5 (-1 if you keep counting after 16 HD, which I suggest) # of attacks 3+ damage/attack 1-10+11/1-10+11/3-30+11 special attacks spells, breath, red dragon powers special defenses immune to fire magic resistance 60% intelligence Exceptional (16) alignment Chaotic Evil size G (170' long + 160' tail) Cynder can use wizard (2 1st/2 2nd/2 3rd/2 4th) and priest (2 1st) spells as a 20th level spellcaster. He seems to prefer more subtle incantations (such as polymorph) and seems to enjoy wandering amidst humans and such, observing and planning. While evil and somewhat greedy, Cynder is also quite clever; this, combined with his unusual size and strength for one of his species, makes him both unique and highly dangerous. At this time, little is known of Cynder's origins, history, or motives. As of C.Y. 578, Cynder is missing in action after a battle with the demon lord Orcus within the Abyss.