Monster Stat #7: the Jabberwock (from Adventurers #84) frequency very rare # appearing 1 climate/terrain Underdark movement 9" (can't fly) armor class -4 HD 14+14 thac0 5 # of attacks 4 damage/attack 2-20/2-20/4-40/3-30 + special special attacks see below special defenses immunities magic resistance 75% intelligence Very alignment Chaotic Evil size L (15' long) The jabberwock is a very strange creature indeed, with a body like a dragon and wings to match, but hands like those of a human, though with oversized fingers. Its snaggletoothed head has several horns jutting out, here and there. Despite the wings, the creature is incapable of flight, and simply lopes along awkwardly, though not inefficiently. It attacks with a claw/claw/bite/tail routine which has various detrimental effects. The two claws inflict disease upon hitting, unless a save against poison at -3 is made. The monster's bite causes both blindness and deafness (two different saves, both against paralysis, both at -3) while its tail induces paralysis if a victim fails a save at -3. Furthermore, the thing can breathe a cone of either fire or frost (maximum of 3 times each, per day) for 14d8 damage, save for half. Besides all of this, the jabberwock is totally immune to effects similar to its own special attacks, namely heat, cold, disease, blindness, deafness, and paralysis. It also has an extremely high resistance to magic of all kinds, including rods/staves/wands. The monster's true ecology and habitat are unknown. Like the jub-jub bird (qv) the thing has wings that are of no use; it may be that the two creatures have common ancestors.