CONTENTS OF THE COMMUNAL MAGICAL TREASURE ARMORY
(as of episode 1075)
-
THIRD FLOOR
-
books
- (16) spellbooks containing various wizard spells, grouped by theme
- ( 1) spellbook containing the True Dweomer used to protect the vault
- ( 4) Manuals of Golems (one each of clay, flesh, stone, iron)
- Libram of Gainful Conjuration
- Libram of Ineffable Damnation
- Libram of Silver Magic
- Tome of Understanding
- Conjoined Tomes (two books linked so that any writing in one will also appear in the other)
- (CURSED) book that compels the reader to continue, and drives them insane over time
-
Feasting Table (produces excellent food or drink as desired by user)
-
SECOND FLOOR
-
scrolls
- (29) scrolls containing one or more various wizard spells
- (13) scrolls containing one or more various priest spells
- Mapping Scroll (automatically maps out all rooms and passages, including secret/concealed, within 200')
-
scroll cases
- ivory (affords bearer good luck, as a Luckstone)
- wood (indestructible)
- bone (allows bearer to speak with dead 1/week)
- iron (CURSED, will shred any paper put inside)
- brass (adds one random wizard spell to any blank scroll put inside, only functions 1/week)
-
furniture
- Dapper Wardrobe (creates garments tailored to whoever looks into its mirror)
- Ghostly Washbasin (generates water/soap and washes anything put inside)
-
FIRST FLOOR
-
armor
- plate mail +3
- plate mail +1
- (CURSED) plate mail -1
- chain mail, elven
- chain mail +3
- chain mail +2
- (2) chain mail +1
- leather armor +3
- leather armor +2 (sized for a human female)
- leather armor +2
- (3) leather armor +1
-
helms
- Helm of Foe Detection
- Helm of Telepathy
- Helm of Underwater Action
- (3) damaged, powerless
- (CURSED) Helm of Blindness
- (CURSED) Helm of Opposite Alignment
-
shields
- large shield +1, +4 vs missiles
- (2) large shield +2
- (2) large shield +1
- medium shield +5
- small shield +2
- (2) small shield +1
-
swords
- two-handed sword +2
- two-handed sword +1
- two-handed sword, cursed berserking
- bastard sword +2, white dragon slayer
- bastard sword +1
- longsword +4, Defender
- longsword +3, Frost Brand
- longsword +1, Flame Tongue
- (2) longsword +3
- (3) longsword +2
- katana +2
- (5) longsword +1
- shortsword +3
- shortsword +2, of Quickness
- (2) shortsword +2
- (3) shortsword +1
- broadsword +2
- scimitar +2, of speed
- scimitar +1
-
other weapons
- battleaxe +3
- battleaxe +2
- (2) battleaxe +1
- hand axe +2
- (2) hand axe +1
- warhammer +3
- warhammer +2
- (2) warhammer +1
- (2) spear +2
- (4) spear +1
- (CURSED) spear, Cursed Backbiter
- pike +3
- pike +1
- mace +1, of Disruption
- mace +3
- (2) mace +2
- (2) mace +1
- morningstar +1, Flame Star (similar to Flame Tongue sword)
- (2) morningstar +2
- (2) morningstar +1
- flail +2
- (2) flail +1
- club +4
- club +1
- whip +3
- dagger +5
- dagger +3
- (3) dagger +2
- (3) dagger +1
- knife +3
- knife +2
- (2) knife +1
- (2) longbow +2)
- (3) longbow +1
- shortbow +3
- (2) shortbow +1
- arrow of slaying (arachnids)
- arrow of slaying (giants)
- arrow of slaying (golems)
- arrow of slaying (undead)
- ( 3) arrow +3
- (11) arrow +2
- (19) arrow +1
- Quiver of Holding (can hold ~60 arrows)
- Crossbow of Accuracy
- Crossbow of Distance
- ( 2) crossbow +1
- ( 2) Bolt of Lightning
- ( 2) bolt +3
- ( 7) bolt +2
- (18) bolt +1
- sling +2
- (11) sling stone +1
- (3) shuriken +2
-
miscellaneous gear
- Bracers of Defense AC4
- (CURSED) Gauntlets of Fumbling
- (CURSED) Manacle Gauntlets (entrap anyone who puts both on)
- (single gauntlet) damaged
- (single gauntlet) Gauntlet of Shocking Grasp
- (single gauntlet) Gauntlet of Ogre Power (so one hand only)
- Girdle of Hill Giant Strength
- Girdle of Many Pouches
- (CURSED) Girdle of Femininity/Masculinity
- Belt of Flying (allows 2 hours/day of flying, as the spell)
- (4) Boots of Elvenkind
- Boots of Levitation
- Boots of the North
- Boots of Speed
- Boots of Varied Tracks
- (CURSED) Boots of Dancing
- Heward's Handy Haversack
- Backpack of Holding (as the bag, smallest size)
- Backpack of Lightness
- (3) Bag of Holding
- Bag of Transmuting
- Bag of Tricks
- (CURSED) Bag of Devouring
-
rings
- Ring of Fire Resistance
- Ring of Frost Resistance
- Ring of Protection +3
- Ring of Protection +2
- (2) Ring of Protection +1
- Ring of Regeneration
- Ring of Telekinesis
- Ring of Wishes (2 left)
-
rods/staves/wands
- Rod of Cancellation
- Staff of Curing
- Staff of Power
- Staff of Striking
- Staff-Spear
- Wand of Conjuration
- Wand of Fear
- Wand of Fire
- Wand of Frost
- Wand of Illumination
- Wand of Illusion
- Wand of Lightning
- Wand of Magic Missiles
-
miscellany
- (55) assorted potions
- Amulet vs Undead (weakest variety)
- Bottle of Air (always remains full of clean, fresh air, can be used as breathing device)
- Flask of Putridity (contains the most noxious-smelling vapor ever)
- Crystal Ball (normal)
- Crystal Ball (with telepathy)
- Figurine of Wondrous Power, golden cat
- Horseshoes of Speed and Saddle of Riding (matched set)
- Mirror of Mental Prowess
- Chest of Keeping (small sturdy iron chest, powerfully enchanted to protect contents) (as a bonus, it contained a dozen large, extremely valuable gemstones)
- Corner Stone (small, worn stone brick, has powerful construction properties)
- Droplets of Eternal Sleep (tiny vial, one drop ingested will cause 1d4 years of uninterruptible slumber)
- Flask of Storms (well-sealed, contains ever-churning water, can be opened at sea to cause a storm)
- Garm's Gauntlet (a simple dog collar that increases the strength and stamina of any dog wearing it)
- Hoe of the Crops (farming implement that blesses crops it's used on)
- Nail of Holding (confers strong protection/durability on the structure in which it's employed)
- Needle of Sewing (will repair damaged garments, including magical ones)
- Sail of Sailing (small folded-up sail that, once unpacked and installed, generates its own wind)
- Sphere and Pyramid of Ngeces (6' one-ton metal sphere moves at 12" and is controlled by bearer of tiny pyramid)
- Spoon of Stewing (can magically fill a container with any edible liquid e.g. water, soup, stew)
- Urn of Souls (small iron urn that can imprison a foe)
- broom and feather duster (both animate and clean on their own)
- (CURSED) human skull, sealed within a glasteel case
-
ITEMS ADDED TO THE POOL IN EPISODE 1075
-
POWERFUL ITEMS
- Fork of Doom
- Moonsword
- Seeking Scroll (blank sheet of translucent hide, carried within a tube of mithril; when commanded to locate a person or thing, magically draws a map on its surface, guiding the user from their current location to the destination)
- figurine of wondrous power, 3-headed hound
- adamant box with extremely powerful magic aura
- small triangular stone with extremely powerful magic aura
- black metal golem, damaged
- spellbook with true dweomer (from Xusia vault)
-
POWERFUL AND DANGEROUS ITEMS
- Hand of Oblivion
- iron flask (currently contains deadly black cloud from sky castle)
-
POWERFUL ITEMS LOANED OUT TO OTHER PEOPLE
- teardrop of the gods (relic) (Parekh)
- white spellbook from moon gateway (Parekh)
- black ruby from darkness gateway, evil (Nenya)
- Kronos' Skyship, currently under repair (Kronos)
-
from Belphanior
- ring of spell storing
- periapt of wound closure
- portable hole
- teeth of Orcus
- seeing stones
- potion of speed
- potion of anti-magic
- wand of treasure finding
- (11) potions of healing (from overall group)
-
from Otto
- shortsword +3 of Panagaea (+6 vs avians and reptiles, confers water breathing and feather falling)
- Wolfsbane (shortsword +1, +3 vs lycanthropes, +5 vs werewolves, has other powers)
- tiny ornate lock (wizard locks all within 100' once/week)
- everfull basin
- 43 mp (mithril pieces)
- mithril horn of Valhalla (from Ged via Mongo, summons 2-5 berserkers of 6th level, usable only by a warrior)
- adamant spike +5
- bag of crushing (from sky castle treasure; anything placed within is crushed as if between two heavy blocks of stone)
- potion of invisibility
-
from Razor Charlie
- Bucknard's everfull purse (silver)
- net of entrapment
- skeleton key (will open most locks it's touched against)
- chime of interruption
- everfull drinking horn
- potion of speed
-
from Skektek
- coin of gambling
- small floating chunk of rock
-
from Ys
- holy spoon (purifies water it's dipped in, within reason)
- statuette of the snake-men (unknown relic of ancient civilization)
- Skull of Trakos [from armory gateway] (cursed great horned helm; Feebleminds anyone who puts it on, no save) (needs to be donated to Nenya)
- Daern's Instant Fortress (small metal cube, from Gorath's treasure)
- seeds from the sower (from sky castle treasure; single planted seed yields bountiful crops next morning; 21 seeds)
- curse-breaking totem (from sky castle treasure; primitive wooden sculpture, destroys any cursed item it touches)
- Gold Digger (old, worn shovel that can locate treasure)
- serpent staff (transforms into large snake, confers protection from all snakes)
- rod with shrunken head (parts water once per day when touched to surface)
- fist-sized walnut (single-use item; when planted, causes a gigantic tree to grow rapidly)
-
from Hope
- tuning fork (wand that can shatter glass)
- cubic gate
- rod of cancellation
- chest of holding (2' x 1' x 1')
- potion of ESP
- potion of clairvoyance
-
from Irina
- thorn (when planted in soil, will spawn a large expanse of sharp, thorny growth)
-
from Neera
- ring of wizardry (from Otto's surplus, per episode 974) (doubles 1st level spells only)
- buckler of dancing (from sky castle treasure; animates to help protect owner)
- ghost mask (from sky castle treasure; allows wearer to sense all forms of possession, magic jar, etc.)
- sandals of silence (confer complete inaudibility to wearer)
- dagger +3
- flying carpet (2-person)
- mirror of mirror images
-
from the adventures in the dark realm
- potions of speed, 2 (from Belphanior, Razor Charlie)
- potion of clairvoyance (Hope)
- potion of fire breath (Skektek)
- potion of gaseous form, slightly used (Skektek)
- potions of healing (11)
- potion of invisibility (Otto)
- potion of anti-magic (Belphanior)
- ring of shocking grasp (Skektek)
- ring of warmth (Skektek)
- wand of frost (Hope)
- wand of illumination, almost depleted (Hope)
- wand of treasure finding (Belphanior)
- cloak of protection +1 (Hope)
- bag of holding, small (Hope) contains dagger +1, Keoghtom's ointment, decanter of endless water
- shortsword +1 (Otto)